!!> Leering ➵ Multimedia Programming Using Max/MSP and TouchDesigner (English Edition) ➭ Autor Patrik Lechner – Andy-palmer.co.uk
This book is one of a few books that really helps someone that wants to get hands on with fast prototyping flow based programming languages, without the steep learning curve of text based programming languages Its really well structured and designed to get you going on with the two main flow based visual languages i n my opinion MAX and Touchdesigner It s filled with great up to date information and tips for the interactive developers, both novice and experienced ones A bit extensive on the MAX side, it gives you the tools to program an interactive, audio visual, reactive, multimedia installation, with some advanced techniques on audio signal processing, image synthesis, realtime 3D rendering, physical computing outputs like arduino , and a lot of other great ones.I totally recommend this book to anyone who is interested in this subject, all levels of expertise. A Step By Step Guide To Designing, Building, And Refining Immersive Audio Visual Applications And Performance Environments Using Max And TouchDesignerAbout This BookCreate Efficient Audio Processing Tools Using MaxGenerate Stunning Real Time Graphics Using TouchDesignerDevelop Well Structured Multimedia Projects Using Basic As Well As The Most Advanced Programming And Integration TechniquesWho This Book Is ForIf You Want To Learn How To Use Max And Or TouchDesigner, Or Work In Audio Visual Real Time Processing, This Is The Book For You It Is Intended For Intermediate Users Of Both Programs And Can Be Helpful For Artists, Designers, Musicians, VJs, And Researchers A Basic Understanding Of Audio Principles Is AdvantageousWhat You Will LearnBuild Well Structured Systems For MultimediaBuild Audio Synthesis Tool Using Max MSPCreate Versatile Sampling ProgramsDesign Tools To Generate Visuals From Scratch With TouchDesignerGenerate Audio Visual Systems Using Tools Such As Gen And JitterApply A Procedural Approach To Both Audio And VideoGet To Grips With Both Rapid Prototyping And Beginner S Examples As Professional Design PrinciplesExpand Your Tools And Generate Custom Tool Sets For Future ProjectsIn DetailMax And TouchDesigner Are Both High Level Visual Programming Languages Based On The Metaphor Of Connecting Computational Objects With Patch Cords This Guide Will Teach You How To Design And Build High Quality Audio Visual Systems In Max And TouchDesigner, Giving You Competence In Both Designing And Using These Real Time Systems In The First Few Chapters, You Will Learn The Basics Of Designing Tools To Generate Audio Visual Experiences Through Easy To Follow Instructions Aimed At Beginners And Intermediate Then, We Combine Tools Such As Gen, Jitter, And TouchDesigner To Work Along With Max To Create D And D Visualizations, This Book Provides You With Tutorials Based On Creating Generative Art Synchronized To Audio By The End Of The Book, You Will Be Able To Design And Structure Highly Interactive, Real Time SystemsPatrik Lechner Started Making Electronic Music At The Age Of , And Soon Discovered Environments Such As Pure Data And Max MSP From Then On, He Developed Many Tools For His Own Experimental Music, And It Wasn T Long After This That He Started Creating Generative D Visualizations Of Audio Material Since Then, He Has Devoted Nearly All His Life To Real Time Audio Video Processing And Generation Patrik Worked As An Audio Engineer For An Austrian TV Station For Years, And Taught Max MSP Both Privately And At Institutions For Instance, He Conducted Workshops For The Audio Engineers Of The Burgtheater Vienna, And Since , He Has Been Working For The University Of Applied Sciences In St Polten FH St Polten Patrik Has Worked On Many Multimedia Projects, For Example, An Installation At The Festspielhaus Baden Baden For The Institut Fur CreativeMedia Technologies, FH St Polten, And An Interactive Audio Installation In Dubai As An Artist, He Did Audiovisual Performances In Austria, Italy, Germany, Mexico, Canada, And Dubai, And Regularly Played At The Austrian Pavilion At The World Exhibition In Shanghai He Worked A Lot With Classically Trained Musicians, Developed A Real Time Scoring System Piece For A String Quartet That Premiered In , And Frequently Works With Painters And Artists From Other Fields The book by Patrik Lechner provides a very resourceful insight on how to integrate visual and aural media in a performance situation The way it is written encourages experimentation and self learning as opposed to related literature where one finds himself with mere fast cook solutions to problems without a deeper understanding of what is really going on It is however a book that I would not recommend for absolute beginners in the subject since it can be challenging to follow the logic of the structures without a prior background on the basics of digital signals and protocols Of particular interest is the section of good practices for OSC communication since it provides a good framework to integrate not only MaxMSP with Touch Designer but every other environment or even programming language out there The projects and the sections explored cover most of what one would expect when building a project from the ground.Highly recommended. There is so much value in this book, I will try to highlight a lot of what I felt shined through for me This review is about the audio and synthesis side of this book.The book seems to be aimed at readers with a level of knowledge that stretches from an advanced beginner through intermediate skill levels Going through Max example patches and the related reference docs has always been the best thing to do as a beginner The documentation is great and has gotten better over the years Even so, once one has put the time in with the docs, it is very helpful to have someone who is an experienced patcher to show some of the often unfamiliar visual programming patterns This book fills that role very well Though there is a lot of dense technical information, the author clearly elucidates how it all works together Each chapter brings the reader step by step into the labyrinths of knowledge that is visual programming in Max.The early chapters present an indispensable discussion of foundational information for anyone who needs to get up and running with visual patching paradigms in Max The author s techniques are not only useful in general, but also inspire the kind of thinking that visual programming really requires Throughout the rest of the book, the subpatches abstractions in his examples teach a lot on their own For a motivated learner, there is a lot of time to be spent learning and understanding these There is so much detail presented in patcher form alone, I recommend one keeps the chapter projects windows open in Max as you move through the author s instruction I know I will be digging through and experimenting with these for some time.There is an in depth debugging discussion, which rounds out the practical programming methodologies presented for the individual topics If one comes from a non visual software background, some software paradigms are related to the patching environment For instance an MVC approach is covered in the section for designing and scripting interface elements.The sections that deal with audio describe all the parts of a synthesizer and sampler that one might be interested in creating There is an overview of the essential synthesis foundational information The author shows everything from feedback, FM, filter theory, polyphony, sample accuracy, loading audio into buffers, and creating advanced samplers.If you are into effects, you don t go home empty handed, the author also shows some mixing and effects creation like tape delays The techniques shown in the examples for the advanced and non user facing aspects of building instruments are holistic best practices that can simply be used to solve problems without having to get too down and dirty Along with all the components themselves, the way that they feed into and mix together is shown This all makes for a concise and refreshingly complete learning path for the budding synthesist I will now highly recommend this book because of these sections alone.The author speaks about his topics with an emphasis on clarity, but keeps the high level perspective in view throughout He utilizes the max environment to create a well illustrated and in depth discussion of the various synthesis and sampling techniques.There is also a totally amazing section about reverbs and impulse responses and convolution, does it get any better yeah because then advanced fft effects are discussed I learned a lot here and feel like I have somewhere to go from in order to get into all kinds of audio processing I think the later parts of the book are where it is really up to the reader to be following along and studying the project patches as they read This is laborious work, cause the urge to get creative isThere is a high level overview of gen, jitter matrices, and Max for Live There are some cool examples of how to do things like implement karplus strong synthesis and creation of filters in Gen The author moves into some advanced physical modeling and further advanced acoustics discussions ensue I see this as part of the great mix of topics that define different levels of challenge for intermediate level programmers.Some of the information, like the max for live section and the initial intro to jitter, are simply wordy overviews of what the docs cover These simpler sections are good for the unfamiliar though fewer compared to the depth of awesome presented everywhere else The book provides a steady, deep dive into the subject matter with the author s great experience and smooth writing as a guide. Stylistically, the Max package differs from most procedural languages and even from declarative languages like HTML Max is a dataflow language You can or should visualise what happens to your data in each module of processing It is attuned for audio analysis, where this approach is fruitful And professionals in this field have been trained in this natural way of thinking.One chapter on basic audio actually demonstrates sophisticated means of wave shaping, that come with Max by default You do get a lot of powerful maths tools right upfront The chapter is a quick skimming of how to use these to modulate your audio Well, the following chapter calls itself advanced audio Here, the screen captures show complex modules acting on the input audio Like a compressor Or how to do reverb easily.Actually, the book is quite advanced Well suited to an audio engineer or electrical engineer It gets into topics like Karplus Strong synthesis for a plucked string that were once research level areas not too long ago.The discussion on video ie visual algorithms also encapsulates advanced topics Shaders are covered, where these are expected to run on the GPU of your machine The images from the shaders that the book shows are all in black and white Sorry, but for reasons of cost, the publisher needed to do this Think of this perhaps as incentive to try the shadings out on your machines, to see the actual colours.