Free Audible Generation Xbox: How Videogames Invaded Hollywood By Jamie Russell – Andy-palmer.co.uk
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- Generation Xbox: How Videogames Invaded Hollywood
- Jamie Russell
- 10 July 2017 Jamie Russell
Nonostante il titolo del libro possa far pensare ad una non melgio identificata generazione di ragazzi che giocano ai giochini troppo simile a qualcosa tipo Generation X l autore parla invece di come, nella storia dei due medium cinema e videogiochi, i due mondi si siano incrociati, amati, odiati, quasi distrutti Forse un po troppo prolisso in alcuni punti, soprattutto verso la fine, comunque una piacevole lettura per chi appassionato sia di cinema che di videogiochi Nonostante non usi termini tecnici per non proprio una lettura semplicissima di chi a digiuno di cos il motion capture o di chi ignora cosa sia Activision. Hollywood is under attack from videogames Movies defined the th century but games are now pushing them aside as the medium that captures our time, fascination and money Generation Xbox digs into the love hate relationship between games and cinema that has led us to this point It s a story of disaster, triumph and Angelia Jolie in hot pants Learn how Steven Spielberg s game making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level Based on thaninterviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape Are you ready to play Generation Xbox How Video Games Invaded Hollywood, it left me dumbstruck with the persuading arguments and interviews with countless game developers and movie directors As a high school senior thinking of studying game development in the near future, this was the key to my curiosity Jamie Russel narrates the challenging path that video games undertook to be where they are today a vast and rapid growing 2 billion dollar industry.Starting from the very first game cartridge, to the first laser disc game, to Steven Spielberg s movie Avatar depending on games This book takes you through time to prove how much better the entertainment industry is, rather than the diminishing movie industry When it comes to the end of the first decade in the 21st century, Russell is quick to point this out Iron Man made 100 million in its opening weekend But alas, poor yorick, GTA Grand Theft Auto IV made three times as much in the first day sales Video games overtook movies, it s as if they came from behind.All in all, as a serious game player, always anxious to get my hands on my controller I recommend this book to just about anybody It contains a vast amount of information and interviews If you are, or plan on being part of the film or gaming industry, this is the book you ve been waiting for Jump in Are you ready to play Jamie Russell. The accounts and interviews bring to life the unique personalities and challenges that have cemented the video game industry as a major force of change in the film industry, even re defining the future of story driven entertainment What you read here is an account of what is a contemporary art movement, a period of time and actions that have changed the way storytelling and visual arts have developed and evolved within a matter of a few decades In hindsight, future generations now have an amazing account of first hand interviews of the rise of a new genre of entertainment and arts as defining as the culture it quenches. Generation Xbox is an excellent way to get to know what has happened from 40 years ago till now between game developers and hollywood Jamie Russell storytelling ability keeps you not wanting to stop reading Fantastic book Fascinating book for anyone researching or just wishing to learn about the relationship between the film and video game industries.